Karneia

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The Runecaster in the Cellar

Wednesday, 8 July 2026

Session recap — 2026-07-08

Transcribed with whisper.cpp + pyannote diarisation. Speaker labels left anonymous (Ben DMs; the party is Gwrtheryn, Leaf Ear, Vašek, Mouse and “Mourning” Star). Proper nouns standardised to the campaign’s canonical list (Gwrtheryn, Leaf Ear, Vašek, the dog Lleuad, Mouse, “Mourning” Star; the world Karneia; Aetherium; Ulkma). Names absent from that list are marked [unclear].

Where we left off

Still in Ellswater, the morning after the university. The session opened with a full recap of last time — Vašek’s dead-end on Ulkma as a powder (it’s only ever recorded as a purple alpine flower of the Truran Mountains), Gwrtheryn’s escape from the sealed Index chamber, the wrangling of the runaway Lleuad, and Mouse returning the stolen play to Master Orin Thatch. From there the party finished their shopping and split off to the Ledgeryards — which is where the real business of the night began.

What happened

1. Errands in the Ledgeryards

2. The Cog and Cinder Workshop

3. Adrik Eversharp

4. Adric’s gifts

Adric loaded them up with gear (with 50 gp pressed on him out of friendship, though he wanted no gold):

5. Back at the safe house — planning the heist

6. Approaching the warehouse

The infiltration team reached Warehouse 2 — a vast building ~75–80 ft tall, half a dozen tall frosted windows well above street level, sealed double yard-gates, a couple of lit street lamps. Star’s scouting spotted flickering light in the first and the two far windows (the middle four dark) and voices coming from the yard. The adjoining single-storey pitched roof offered a way up toward the warehouse windows. The session ended here, on the threshold of the break-in. (No game next week.)

NPCs met / re-met

Decisions & open threads

Loot & purchases

Memorable moments